[From the Red Herring blog, 2005]
1.
I was about ten when I saw my first video game. As a kid obsessed with science fiction, astronomy, and computers, Nolan Bushnell's Pong seemed like the coolest object this side of a telescope clock drive. Growing up, I would spend more hours (and quarters) playing video games than I like to think about: the worlds of Defender and Xevious came be to as familiar to me as my backyard, but a lot more exciting.
Like most kids of my generation, I thought of video games as an alternative reality. Not only were the games other worlds: arcades were inevitably dark, slightly space-agey places populated entirely by teenagers.
Of course, games have come a long way since then. In technical terms, video games are more complex, realistic, open-ended, and intense than in my boyhood, but they're fundamentally conservative technologies. Despite all the changes around the edges—the better graphics, the spectacular violence, the five hundred-button controllers that you have to learn to use in utero—they're still worlds in boxes, ultrasophisticated versions of arcade games or personal computers of old. Playstation and Xbox are incremental improvements over Galaxian and Pac Man: granted, they're very big increments, but my 10 year-old self would have no trouble grokking a Playstation.
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