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8 posts from June 2007

links for 2007-06-26

Brain-machine interface

Discovery News reports on Hitachi's development of a simple brain-machine interface that "analyzes slight changes in the brain's blood flow and translates brain motion into electric signals." It's activated when it detects "activity in the brain's frontal cortex, which handles problem solving." In a recent demo, doing sums or singing a song activated an electric train, but researchers are working on other applications.

Underlying Hitachi's brain-machine interface is a technology called optical topography, which sends a small amount of infrared light through the brain's surface to map out changes in blood flow....

Since 2005, Hitachi has sold a device based on optical topography that monitors brain activity in paralyzed patients so they can answer simple questions — for example, by doing mental calculations to indicate "yes" or thinking of nothing in particular to indicate "no."

"We are thinking of various kinds of applications," project leader Hideaki Koizumi said. "Locked-in patients can speak to other people by using this kind of brain machine interface."

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Haptics pay off

For Nintendo, anyway:

Nintendo Co. Ltd. zipped past Sony Corp. in market value on Monday and became one of Japan's top 10 issues for the first time, as it elbows the PlayStation maker out of its decade-long dominance of the game industry.

Nintendo has offered a slew of innovative and easy-to-use game software such as "Brain Age" and "Nintendogs" for its hardware in recent years, broadening the game-playing population beyond young males to women and the elderly.

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links for 2007-06-22

links for 2007-06-19

links for 2007-06-14

Zooming

I'm not usually susceptible to the charms of corporate agitprop, but this bit from a zooming browser company named ZenZui caught my eye:

In the future, when anthropologists look back at the evolution of personal computing technologies, desktop computing will be viewed as a mere footnote to the cultural, technical, and sociological impact of mobile devices.

I've been intrigued by zooming browsers since I read about them in Jef Raskin's The Humane Interface (he ends the book with a chapter about the virtues of zooming browsers) and saw one at Groxis, then a startup then led by Paul Hawken (and now, shed of all its original founders, pursuing a strategy best described as inscrutable). The virtues of a zooming interface are pretty clear, and a well-designed one (like the old Grokker app, alas no longer available) is a real pleasure to watch.

Grokker is now presenting itself as an enterprise KM tool, a way to make sense of giant volumes of information; ZenZui is going in a completely different direction, to mobile devices. In a small space, with limited ability to interact with an input device (or little interest in doing so), it's an obvious way to go. A couple mobile devices have used them-- I had a beloved Sony PDA that had one, but it wasn't the main interface for the whole device-- but we still have yet to see a popular application, either on the desktop or handheld, that uses zooming. Strange.

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links for 2007-06-13

What is the End of Cyberspace?

  • About the end of cyberspace

    Cyberspace is a "metaphor we live by," born two decades ago at the intersection of computers, networks, ideas, and experience. It has reflected our experiences with information technology, and also shaped the way we think about new technologies and the challenges they present. It had been a vivid and useful metaphor for decades; but in a rapidly-emerging world of mobile, always-on information devices (and eventually cybernetic implants, prosthetics, and swarm intelligence), the rules that define the relationship between information, places, and daily life are going to be rewritten. As the Internet becomes more pervasive-- as it moves off desktops and screen and becomes embedded in things, spaces, and minds-- cyberspace will disappear.

  • About this blog

    This blog is about what happens next. It's about the end of cyberspace, but more important, about what new possibilities will emerge as new technologies, interfaces, use practices, games, legal theory, regulation, and culture adjust-- and eventually dissolve-- the boundaries between the virtual and physical worlds.

  • About the author

    Alex Soojung-Kim Pang is an historian of science and futurist.

    ping Pang

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