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Write Room

I know I'm highly susceptible to suggestion from my friends, but when Anthony raved about Write Room, I was skeptical. It looked to me like the computer equivalent of a 1950s retro diner: a loving recreation of an historical artifact that we shouldn't miss.

But I must say, I'm hooked. Maybe it's just the Hawthorne Effect, or the appeal of new devices; but I doubt it.

Basically, Write Room is a really simple writing interface. What it does is take whatever you're writing (so long as it's not Microsoft Word-- it doesn't work with Word), and put it in green text in a black window (that's the default anyway). Essentially, it's a piece of software that's a mode: call it IBM CRT display, ca. 1969. The only thing missing is the sound of each key clicking like an angry cicada.

But strangely, it works. The light text on black background is easier on the eyes, at least for a while, and might even be a bit calming. And there's something about all the menus, other open windows, etc. being invisible that helps one concentrate, at least a little.

The thing I really love about it, though, is the assumption that the way to achieve a Zen-like simplicity is to invoke an older kind of human-computer interaction. Write Room makes your computer screen look like something from the 1968 Engelbart demo-- or maybe a little earlier. To a generation of computer users who've grown up with color screens, ever-fancier transitions, cliipies, etc., this is simplicity. Or at least it's an interface that signifies simplicity, which works out to the same thing.

Of course, the other interesting thing is the spatial metaphor in the name. Write Room? Why a room? The idea, of course, is that you using the program is supposed to be like shutting yourself in some meditative room, where you're free from distractions and able to contemplate the Eternal Verities (or something). But there's nothing remotely spatial about it: it's as flat an interface as you cold imagine, and the transition into it isn't fancy at all; it's just a quick switch. For all it's amazing simplicity, the choice of the word "room" suggests just how powerful spatial metaphor remain in our thinking about computers and human-computer interaction.

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What is the End of Cyberspace?

  • About the end of cyberspace

    Cyberspace is a "metaphor we live by," born two decades ago at the intersection of computers, networks, ideas, and experience. It has reflected our experiences with information technology, and also shaped the way we think about new technologies and the challenges they present. It had been a vivid and useful metaphor for decades; but in a rapidly-emerging world of mobile, always-on information devices (and eventually cybernetic implants, prosthetics, and swarm intelligence), the rules that define the relationship between information, places, and daily life are going to be rewritten. As the Internet becomes more pervasive-- as it moves off desktops and screen and becomes embedded in things, spaces, and minds-- cyberspace will disappear.

  • About this blog

    This blog is about what happens next. It's about the end of cyberspace, but more important, about what new possibilities will emerge as new technologies, interfaces, use practices, games, legal theory, regulation, and culture adjust-- and eventually dissolve-- the boundaries between the virtual and physical worlds.

  • About the author

    Alex Soojung-Kim Pang is an historian of science and futurist.

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