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Reading Everyware

I've started reading Everyware: The Dawning Age of Ubiquitous Computing. I'm around thesis 10, with about 75 to go. So far, we're still in fairly basic territory, and I can't quite tell who the book is aimed at: interaction designers and other professionals, or a more general public?

On one hand, the book's strong on the intellectual history of ubicomp-- almost stronger on the history than you'd expect a book for practitioners to be. But the organization into theses makes it less accessible a read, and more prescriptive.

As usual, Gene Becker beat me to the punch, this time getting the Everyware-Martin Luther comparison out before I could.

The book it also makes clear just how valuable a biography of Mark Weiser, or at least an article that talks about the origins and development of his concept of ubiquitous computing, would be. Weiser keeps showing up in the story, as the Man With the (Original) Plan, the guy who first imagined what a ubicomp world could be like. Another book or two like this, and he'll be the Buddy Holly of computing.

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What is the End of Cyberspace?

  • About the end of cyberspace

    Cyberspace is a "metaphor we live by," born two decades ago at the intersection of computers, networks, ideas, and experience. It has reflected our experiences with information technology, and also shaped the way we think about new technologies and the challenges they present. It had been a vivid and useful metaphor for decades; but in a rapidly-emerging world of mobile, always-on information devices (and eventually cybernetic implants, prosthetics, and swarm intelligence), the rules that define the relationship between information, places, and daily life are going to be rewritten. As the Internet becomes more pervasive-- as it moves off desktops and screen and becomes embedded in things, spaces, and minds-- cyberspace will disappear.

  • About this blog

    This blog is about what happens next. It's about the end of cyberspace, but more important, about what new possibilities will emerge as new technologies, interfaces, use practices, games, legal theory, regulation, and culture adjust-- and eventually dissolve-- the boundaries between the virtual and physical worlds.

  • About the author

    Alex Soojung-Kim Pang is an historian of science and futurist.

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