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23 posts from February 2006

links for 2006-02-24

Cafes, startups, and the relationship between digital and physical places

Jackson West writes about the growing importance of cafes in the Bay Area as workspaces:

Forget Palo Alto garages-- San Francisco coffee shops are where to get your startup off the ground. Internet cafes are emerging as an important place to get work done, hold meetings and network. Since writers, designers, developers and anyone else who can work from their laptop are going to show up, you can even recruit talent, publicize your project and even demo your product for potential users and investors.

The idea of the cafe as the new startup space, or more generally as a business places (and not just to sell coffee, but to conduct a wide variety of businesses) has a lovely early modern quality about it, as anybody who's read Neal Stephenson's Baroque Cycle has learned.

I don't know how generalizable West's argument is: while I can work happily in a cafe for hours, I know plenty of people whose companies have too much weird hardware or are running too deep in stealth mode to conduct their critical business in a cafe. But even if it's of limited scope, the anecdote reinforces a point that many smart writers about the relationship between the Internet and physical places have made.

At one time, it was thought, the Internet was going to kill geography. Place just wouldn't matter any more: people could work anywhere, corporate offices would hollow out, and everyone would just connect up via fax or Web. Of course, that hasn't happened. Instead, what we've seen instead is that Web access (and especially wireless access) doesn't make place irrelevant, it just changes the criteria people use for deciding which places they're going to work in.

The shift from garages to cafes reflects not a sense that you can completely do away with offices or meeting-spaces, but a shift in preference away from spaces that are privately owned and isolated, to ones that are more public, that provide services, and offer the potential for fruitful random encounters and social interactions.

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The dream of cyberspace

There's no commonly-accepted and used definition of cyberspace. "Cyberspace" is more like "rock and roll" or "liberalism": just as music lovers can argue at length about where the boundaries of rock end and jazz and country begin, and the scope of political movements is always up for negotiation, people who spend lots of time online have somewhat different notions of what cyberspace means.

Their flexibility doesn't keep such terms from still being used, and useful. But it does present a challenge for historians, because it obliges them to map how the meanings of terms change over time. There are some sources you can use to begin to fix these meanings: the dictionary is an obvious source, as are canonical texts that either introduce terms or are regarded as important in shaping their use. You can also intuit meanings from examples of popular use in newspaper articles, fiction, sermons, television, discussion boards, etc., etc.. The reader comments and suggestions for post-cyberspace terms are yet another set of primary materials for mapping the meaning of cyberspace.

Historically, if you look at writings that have tried to describe what cyberspace is, what it's relationship is to the real world, and what impact its growth will have, you see the same variety. But there are two key properties that many different authors have ascribed to cyberspace:

  1. Cyberspace is separate from the real world.
  2. Cyberspace is better than the real world.

The first is pretty self-explanatory: the second gets expressed in a couple ways.

For one thing, cyberspace lets information be free of the surly bonds of books, magazines, wax tablets, stone tablets, ink, and all other forms of atoms. In cyberspace, information can streak around in its Platonic state, unbound by the constraints of materiality.

Information used to be inscribed in material things, and things have to exist in places. To access and create more information, therefore, people also had to be in particular places. Cyberspace upended that entire equation. Information was now immaterial, which meant it could be everywhere at once-- or perhaps more accurately, accessible everywhere at once. If information could be accessible anywhere, then people didn't need to be in offices; they could work together remotely.

Finally, if people could work together remotely, they could also begin to break free of the bounds and prejudices that had kept them from cooperating in the past. The Internet served as a filter for preconceived social ideas; what remained when you went online was not your ethnic or gender or religious identity, but your intellectual identity. As the classic New Yorker cartoon put it, on the Internet, nobody knows your a dog.

But did the fact that the Internet-- or digital information-- lacked materiality (a connection to physical things), geography (a location in the physical world), and sociability (a community that defines what information means and why it matters) really make it better?

I argue that in each case the answer at first seems to be yes, but quickly turns into no. I'll start laying out my argument over the next couple days.

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links for 2006-02-19

links for 2006-02-17

  • "This may be weird now, but get used to it. The future is the virtual overlaid on the real, and vice-versa. The lines are blurring. In twenty years, maybe even ten, it will be considered quaint and old-fashioned to make a distinction between the two."

Second Life + DC Cafe

This weekend, Washington DC cafe R & B Coffee will be hosting an event that will also occur simultaneously (or in parallel?) in Second Life:

The Happening is an event produced by R & B Coffee in Washington, D.C. to celebrate the burgeoning local art and culture scene in Washington, D.C.... The Electric Sheep Company is thrilled to be joining in this celebration, and to be bringing it global via the virtual world Second Life. We will be live on the scene, recording video of The Happening's diverse performances and people and streaming this video into Second Life.

Meanwhile, on Sheep Island in Second Life, Second Life Residents from around the world are invited to congregate in our virtual recreation of R & B Coffee, and watch and participate in the real world event. Large-screen video of the Second Life Happening will be viewable to participants in the real life event in DC, and Second Life residents will be invited to participate in aspects of the real life performances. There will be terminals running Second Life present at R & B, as well, so real-life Happening attendees will be able to sample the virtual event as well.

At one level, this is but an extension of old practices like videoconferencing, in which groups in multiple locations are joined together via audio and video. But since Second Life is itself an alternate world, and people at R & B Coffee (DC version) can check out R& B Coffee (Second Life version), it's a bit more complex.

One interesting question is how these combinations of real spaces, virtual worlds, in-person communication, electronic back channels, and other media can be made to work together. Sometimes IMing in conferences or meetings is distracting; sometimes it's beneficial; but I'm not yet clear what the rules are for mixing them to get good results.

[via Jason]

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Gene Becker on cyberspace everywhere

A couple weeks ago, Gene Becker asked, "what if it's not the end?"

What if every time you turn on a device, pick up an object, walk through a room, cyberspace is all around you? What if cyberspace is oozing through the walls that once held it back, seeping out of the very fabric of reality? What if cyberspace is 'out there' in the network, and cyberspace also suffuses the world all around us, immersing us simultaneously in the physical and the hyperreal?

In a sense, cyberspace has always existed in a latent form and in our collective imagination, but until we invented the right kind of windows to look through, it wasn't explicit and we couldn't see it. Once we built networks and connected our computers, cyberspace became a new territory that we could visit, colonize, and explore. But cyberspace was a separate place from our world only because the necessary bridging technologies didn't exist. Now that they do, we no longer need to take that long journey down the wire to get there. Instead, cyberspace is coming to us.

Gene's exactly right that "cyberspace was a separate place from our world only because the necessary bridging technologies didn't exist." But I would argue that the sense of distance between the real world and the virtual world was one of the defining features of cyberspace. The computer monitor was a window into this other universe (in much the same way Renaissance painters treated the picture frame as a window). In the days of slow modems and overloaded ISPs, it was hard to get to. That sense of separateness made cyberspace what it was-- and opened the possibility that it could also be a better place than the real world.

So what happens when it's everywhere? It won't be cyberspace any more. It won't have a name. It'll just be part of the world.

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links for 2006-02-15

links for 2006-02-14

Blogs as research tools

I've been working on this end of cyberspace idea for a while, and occasionally posted about it on my other blog; this blog, in contrast, is just over a month old. However, I think there's a good case to be made for the utility of special-topic research blogs-- or perhaps more generally, of using social media (including blogs) as research tools.

For one thing, turning research into a form of public performance encourages you to keep at it. One of the great problems with scholarly work, or almost any kind of writing, is that it's easy to get bogged down, blocked, run yourself around in circles, or just put the project down for a little (and then a little longer, and a little longer). Talking about it makes it harder for those things to happen.

More important, it makes public and sharable things-- citations, notes, reflections on other people's work, connections you draw between your work and others'-- that in the pre-Web scholarship world were almost always private, or sharable only with a small circle of colleagues. Any given piece of content from this flow is going to be interesting only to a tiny number of other people; but to them, it could be very interesting.

With a more conventional specialist academic project, the value of a blog is likely to be reduced by the fact that you already know everyone else who's interested in your work (or everyone who's opinion is really going to matter when promotion time comes around). For interdisciplinary projects, in contrast, a blog can serve as a tool for attracting attention across disciplinary and geographical lines. The people who are most interested in this project, and have made the most thoughtful comments on it, are people I knew only very peripherally or not at all when I started the blog.

I'm also finding that Technorati and del.icio.us are more useful than I expected. I've used Technorati to follow references to this blog, the Wired article, and the term "end of cyberspace." Essentially, it lets you follow your ideas, see who else is thinking about them, and survey the reactions they're generating (ranging from positive, to thoughtful, to not so positive, to negative, to more negative). Del.icio.us, because it lets you follow keywords rather than specific hyperlinks or exact terms, has a slightly different, more diffuse function: it's more a tool for sampling the collective unconscious than recording specific conversations. (If Del.icio.us is a Jungian analyst, Technorati is an NSA wiretap.)

In my old academic life, you rarely heard much about your articles, and the signals you did get that others had read them-- comments from people at conferences, reprint requests, citations in other people's work-- were all the more precious for their rarity. Consequently, the ability to see how people are reacting to your work in real time-- to turn an imagined community of scholars into a conversational circle-- is as amazing as being able to iChat across the Atlantic.

Finally, this reinforces an argument I've been making in my work at the Institute: that information technologies often begin as tools for increasing efficiency and productivity, but morph into tools for enhancing sociability (without losing those earlier functions). The telephone started out as a tool for businessmen: early users were even warned to keep women off the line, since they'd just gossip. It took a couple decades for telephone companies to realize that there was a lot of money in people gossiping. Likewise, cell phones were first sold to busy executives and highly mobile workers (like sales reps); now my kids ask when they'll be old enough to have cell phones. The personal computer? Efficiency tool-- you can write papers, balance your checkbook-- to social tool-- you can IM with friends, play Everquest. Part of the value of setting up Technorati watchlists resides in the content they capture for you; but the deeper value, I suspect, will come from the people they help connect you to.

This begins to move you to a model of scholarly performance in which the value resides not exclusively in the finished, published work, but is distributed across a number of usually non-competitive media. If I ever do publish a book on the end of cyberspace, I seriously doubt that anyone who's encountered the blog will think, "Well, I can read the notes, I don't need to read the book." The final product is more like the last chapter of a mystery. You want to know how it comes out.

It could ultimately point to a somewhat different model for both doing and evaluating scholarship: one that depends a little less on peer-reviewed papers and monographs, and more upon your ability to develop and maintain a piece of intellectual territory, and attract others to it-- to build an interested, thoughtful audience. Since the former are getting more expensive for everyone (academic journals have become stunningly expensive, and some universities are starting to rebel against the high prices publishers are trying to charge), and the latter are getting harder to produce (university presses are less willing to subsidize the publication of books that are guaranteed to lose money), such changes may be in the cards anyway.

Of course, there are plenty of potential downsides to such a model: it could be license for people to perpetually tweak the details of projects, and never put a stake in the ground; there are opportunities for gaming a system that measures popularity and the quality of responses; and it might favor trendy, easier-to-describe subjects over harder ones. Then again, you could make the same criticisms of the current system.

[To the tune of Steppenwolf, "Magic Carpet Ride (Single)," from the album "Steppenwolf the Second".]

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What is the End of Cyberspace?

  • About the end of cyberspace

    Cyberspace is a "metaphor we live by," born two decades ago at the intersection of computers, networks, ideas, and experience. It has reflected our experiences with information technology, and also shaped the way we think about new technologies and the challenges they present. It had been a vivid and useful metaphor for decades; but in a rapidly-emerging world of mobile, always-on information devices (and eventually cybernetic implants, prosthetics, and swarm intelligence), the rules that define the relationship between information, places, and daily life are going to be rewritten. As the Internet becomes more pervasive-- as it moves off desktops and screen and becomes embedded in things, spaces, and minds-- cyberspace will disappear.

  • About this blog

    This blog is about what happens next. It's about the end of cyberspace, but more important, about what new possibilities will emerge as new technologies, interfaces, use practices, games, legal theory, regulation, and culture adjust-- and eventually dissolve-- the boundaries between the virtual and physical worlds.

  • About the author

    Alex Soojung-Kim Pang is an historian of science and futurist.

    ping Pang

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