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More on the Web 2.0-cyberspace smackdown

Dion Hinchcliffe:

One of the key aspects of Web 2.0 is that it connects people so they can effortlessly participate in fluid conversations and dynamic information sharing. At the same time, computing devices are giving people permapresence on the Web through PDAs, phones, digital cameras, and a slew of other emerging devices.

Before now, you had to consciously go to cyberspace by sitting at a PC and looking at it through a window, in essence going to a place where you primarily observed and gathered knowledge. Not any more.

These days the boundaries between reality and cyberspace are becoming increasingly blurred and the activities on the Web are becoming more two way and integrated with reality, with the canonical example being the hypothetical Taxi button on a cellphone. With going into cyberspace no longer being a discrete step (folks are more and more always there now) and with the primary activity often being to interact with other folks transparently, and you have a folding of cyberspace so severe that it just disappears into the ether.

[via Writing and the Digital Life]

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What is the End of Cyberspace?

  • About the end of cyberspace

    Cyberspace is a "metaphor we live by," born two decades ago at the intersection of computers, networks, ideas, and experience. It has reflected our experiences with information technology, and also shaped the way we think about new technologies and the challenges they present. It had been a vivid and useful metaphor for decades; but in a rapidly-emerging world of mobile, always-on information devices (and eventually cybernetic implants, prosthetics, and swarm intelligence), the rules that define the relationship between information, places, and daily life are going to be rewritten. As the Internet becomes more pervasive-- as it moves off desktops and screen and becomes embedded in things, spaces, and minds-- cyberspace will disappear.

  • About this blog

    This blog is about what happens next. It's about the end of cyberspace, but more important, about what new possibilities will emerge as new technologies, interfaces, use practices, games, legal theory, regulation, and culture adjust-- and eventually dissolve-- the boundaries between the virtual and physical worlds.

  • About the author

    Alex Soojung-Kim Pang is an historian of science and futurist.

    ping Pang

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